Open alan-man opened 2 years ago
https://gamejolt.com/games/theta/627377
Hard to know if the RB have switched to sleep mode or not
When physics debug on, just change the drawing color when rigidbody sleeps or not
would be expensive, could hurt fps ...
collisions debug drawing is already in core.
@pouleyKetchoupp Any comments or advice ? Where in the core would I implement it ? Thanks A
Describe the project you are working on
https://gamejolt.com/games/theta/627377
Describe the problem or limitation you are having in your project
Hard to know if the RB have switched to sleep mode or not
Describe the feature / enhancement and how it helps to overcome the problem or limitation
When physics debug on, just change the drawing color when rigidbody sleeps or not
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
If this enhancement will not be used often, can it be worked around with a few lines of script?
would be expensive, could hurt fps ...
Is there a reason why this should be core and not an add-on in the asset library?
collisions debug drawing is already in core.