Describe the problem or limitation you are having in your project
Want to load player artwork as gltf
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Need to audit and improve gltf runtime loading security.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Add explicit security checks and migrate any URI resolving code for textures & buffers & etc. into a common helper which has explicit "" check that returns ERR_FAIL.
Blend shape key frames should have processing limits requested in Gltf export blend shape godot#48947.
If this enhancement will not be used often, can it be worked around with a few lines of script?
Not related to code length but toward correctness.
Is there a reason why this should be core and not an add-on in the asset library?
Describe the project you are working on
3d game with multiplayer
Describe the problem or limitation you are having in your project
Want to load player artwork as gltf
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Need to audit and improve gltf runtime loading security.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Add explicit security checks and migrate any URI resolving code for textures & buffers & etc. into a common helper which has explicit "" check that returns ERR_FAIL.
Blend shape key frames should have processing limits requested in Gltf export blend shape godot#48947.
If this enhancement will not be used often, can it be worked around with a few lines of script?
Not related to code length but toward correctness.
Is there a reason why this should be core and not an add-on in the asset library?
The audit is about code that already exists.