Open Shadowblitz16 opened 4 years ago
grids would be like arrays but with a second dimension
Kind of like #13?
similar ya. but the grid I was thinking would be more of a 2d array for things like tiledata.
the tree would be like in the godot node editor in which you can right click and add and delete data
By the way, I didn't realize that I have recently implemented a feature in Goost that help this proposal (the Grid
part), see VariantMap
class.
Technically, you could export the resource via script with export(VariantMap) var grid
, yet there are currently no editors implemented that would allow you to edit such two-dimensional resources, like proposed in #13.
Describe the project you are working on: space ship game
Describe the problem or limitation you are having in your project: I'm adding a data orientated abstraction over the gui of my game and I need to export a tree of resources.
Describe how this feature / enhancement will help you overcome this problem or limitation: basically the tree node would allow the user to add, move, and deleted the exported hint type to exported hints kinda like the tree editor in the scenes but more simplified.
grids would be like arrays but with a second dimension
Show a mock up screenshots/video or a flow diagram explaining how your proposal will work: doesn't need it
Describe implementation detail for your proposal (in code), if possible: it would have to be done in the engine so idk
If this enhancement will not be used often, can it be worked around with a few lines of script?: it may or may not be used often but i don't think there is a way to do it in scripts thats why i'm suggesting it
Is there a reason why this should be core and not an add-on in the asset library?: because it makes godot better and easier to use.