Open sixwaaaay opened 2 years ago
In Godot 3.5, you'll be able to set editor proxy in Editor Settings network/http_proxy/{host,port}
. This will make accessing export templates and the AssetLib easier in China. See https://github.com/godotengine/godot/pull/55988
Although it currently won't apply system proxy settings automatically.
Describe the project you are working on
all
Describe the problem or limitation you are having in your project
when I learn godot, sometime I can't download the examples on github. I can use the agent to access, but Godot will not automatically apply the proxy settings, and cannot set a proxy manually. Another way I thought of was to support custom target locations so that I could do my own reverse proxy.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
get the resource on github fastly. on the fly!
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
none
If this enhancement will not be used often, can it be worked around with a few lines of script?
none
Is there a reason why this should be core and not an add-on in the asset library?
none