Open nonunknown opened 2 years ago
@nonunknown One of your images in your proposal post failed to upload, can you try to edit the post and upload it again?
sorry for the mistake, solved now!
IMO this is a no brainer. It would help speed up and otherwise very tedious process. In my 3D workflow I often like to batch export objects together and then import as separate meshes, which allows me to have Mesh instances in scenes that update automatically when I re-export and re-import the model (with instanced gltf files, one has to first open it after the re-import to see the changes take effect) In other words imo exporting a batch of objects to import them as meshes is a clever technique and having the ability to batch click this and NOT have to manually input save oaths would be a serious speed up in the given workflow.
Describe the project you are working on
A kart racing game
Describe the problem or limitation you are having in your project
You have a 3d model with many, many meshes, so you need to save one by one or else the editor will take a long time to save scenes!
Describe the feature / enhancement and how it helps to overcome the problem or limitation
The enhancement proposed here will make possible to select multiple meshes at once:
and then save all of them in the selected folder:
the user can select if he wants tres or res, and also the filename will be the same name of the meshes!
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
described above.
If this enhancement will not be used often, can it be worked around with a few lines of script?
nope
Is there a reason why this should be core and not an add-on in the asset library?
its a core feature