Open RMKD opened 4 years ago
Only saw this a year too late :)
Seeing Godot in the GLES3 driver already does tone mapping it wouldn't be to hard to devise a system to provide slightly different values for each eye.
Not sure I know enough to get the values right though :)
Describe the project you are working on:
VR development tools
Describe the problem or limitation you are having in your project:
Enhancing realism by leveraging nuances of human perception.
Describe how this feature / enhancement will help you overcome this problem or limitation:
A recent paper examines a technique adjusting contrast differently for each eye to enhance image perceptions (DiCE) https://www.cl.cam.ac.uk/research/rainbow/projects/dice/
They include detailed tests and descriptions of how to balance the tradeoffs between 'contrast gain' and 'binocular rivalry' to maximum effect and released a Unity plugin implementation.
It'd be great to see this incorporated as an option in the ARVRCamera.
Show a mock up screenshots/video or a flow diagram explaining how your proposal will work:
The end result would be a checkbox in the ARVRCamera labeled "Use Dichoptic Contrast Enhancement" - potentially with options to tune parameters.
Describe implementation detail for your proposal (in code), if possible:
See https://assetstore.unity.com/packages/tools/particles-effects/dice-dichoptic-contrast-enhancement-for-vr-and-stereo-displays-155141#content for reference
If this enhancement will not be used often, can it be worked around with a few lines of script?:
Suggested implementation as a toggle.
Is there a reason why this should be core and not an add-on in the asset library?:
It could potentially be implemented as an add-on, but may involve some core pieces of the camera node or rendering process and would be much more convenient now that more ARVR features are being worked in to core.