Open octetdev2 opened 2 years ago
Out of curiosity, how popular are half-offset square tile layouts in 3D games? Compared to hexagon layouts, I don't see them often.
Do half-offset square tiles have peculiar properties that make them interesting to use in certain scenarios, like hexagon or triangle tiles?
Out of curiosity, how popular are half-offset square tile layouts in 3D games? Compared to hexagon layouts, I don't see them often.
Do half-offset square tiles have peculiar properties that make them interesting to use in certain scenarios, like hexagon or triangle tiles?
Honestly, I don't know or have any amazing use cases for this one.
My main motivation for this one is for parity so there can be one TileShape
enum applicable to both TileMap
and GridMap
with no need for duplication in the world <-> tile space math or have any oddly named CELL
constants.
I assume they would be as useful as they are in two dimensional TileMap
s. The grid is the same after-all, GridMap just stacks up in height.
I'm all up for making GridMap essentially be TileMap but with one extra dimension, although I really struggle to think of anything for this proposal, even if it'd be nice.
In my game, I use a half-offset TileMap for a hexagonal tileset (think of Puzzle Bubble bubbles), so the only use I can think of this would be the around the same, but with 3D models.
I'm sure there will be very creative individuals making use of the shapes being proposed in the past, but I have to question if their limited need warrants introducing some way to define CUSTOM cell shapes/grids, instead...
Describe the project you are working on
Godot engine improvements.
Describe the problem or limitation you are having in your project
There is no built-in support for half-offset square grids in GridMap.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Builds on https://github.com/godotengine/godot-proposals/issues/4337 and adds half-offset squares as a new cell shape.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Cell shape is extended to include triangles
If this enhancement will not be used often, can it be worked around with a few lines of script?
It cannot.
Is there a reason why this should be core and not an add-on in the asset library?
For feature parity with
TileMap
and theGridMap
is in core.