Open nonunknown opened 2 years ago
It would also be useful to have top and bottom align.
@Calinou This is STILL needed. It is not sufficient to just put a RichTextLabel inside of a control node, ColorRect, etc. Because in the event that you want to have a shader do something like create a glow effect or dust-dispersal type effect on the text, the shader is bounded by the RTL's size, which looks very weird. Since you can't v-center the RTL, it's impossible to just make the RTL bigger so the shader will work properly, which is the obvious (sensible) solution. I think the only way around it seems to be doing something like drawing the RTL onto a separate viewport and then passing the texture from that back to a shader on a parent node, but that's just... so incredibly ridiculous. RTL really should just have clickable halign and valign properties in the Inspector, there's not really any excuse for it not to.
Describe the project you are working on
A Multiplayer game.
Describe the problem or limitation you are having in your project
BBCode currently has the
center
tag but it only align the text in horizontal.Describe the feature / enhancement and how it helps to overcome the problem or limitation
The solution would be making 2 new tags:
[center]text[/center]
-> will align the text in the RichTextLabel Horizontally and Vertically[hcenter]text[/hcenter]
-> will align the text in the RichTextLabel Horizontally only[vcenter]text[/vcenter]
-> will align the text in the RichTextLabel Vertically onlyDescribe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
HCENTER TAG
VCENTER TAG
CENTER TAG
If this enhancement will not be used often, can it be worked around with a few lines of script?
as far as I know this cant be made via gdscript
Is there a reason why this should be core and not an add-on in the asset library?
basic functionality