Open Raiguri opened 2 years ago
Lighting in Godot is additive. If there is no light, then there is no visible shadow to begin with. The same caveat applies to 3D rendering.
Lighting in Godot is additive. If there is no light, then there is no visible shadow to begin with. The same caveat applies to 3D rendering.
So it's not possible to hide White bg, and show only shadows that are on this bg?
So it's not possible to hide White bg, and show only shadows that on this bg?
This may be achievable using a Viewport and a custom post-processing shader.
So it's not possible to hide White bg, and show only shadows that on this bg?
This may be achievable using a Viewport and a custom post-processing shader.
Sad that this thing can't be implemented like a user-friendly feature. Thanks for the tip, I will try to learn more about Viewport and Shaders
So it's not possible to hide White bg, and show only shadows that on this bg?
This may be achievable using a Viewport and a custom post-processing shader.
I tried to make viewport and use special shader that works like ChromaKey, but when I use it, white bg and shadow dissapears..
So it's not possible to hide White bg, and show only shadows that on this bg?
This may be achievable using a Viewport and a custom post-processing shader.
Problem solved. I just used EasyBlend Burn. But it would be much greater if "shadows only" was a feature.
Describe the project you are working on
Im creating a game, which have 2Dlights for "lighting". And I also have another 2dlight for FOV which contains in a canvas layer, on this canvas layer there is white background, light and walls.
Describe the problem or limitation you are having in your project
I want to hide white background and show only SHADOWS
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Make Shadows Only feature it would just be the opposite of the Lights Only feature
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
We will see only shadows, but the object itself will dissapear
If this enhancement will not be used often, can it be worked around with a few lines of script?
No.
Is there a reason why this should be core and not an add-on in the asset library?
Because it's simple feature that will make Godot Engine even more user-friendly