Open sanyi12 opened 2 years ago
@lyuma You mentioned this a long time ago.
Must want this
@TomerconDevelopers Please don't bump issues without contributing significant new information. Use the :+1: reaction button on the first post instead.
I recently tried pinning a convex mesh, but found that doing so was quite tedious and hard to manage as all vertices remained visible and select-able, despite being covered by the camera facing faces.
On my personal wishlist would be:
While all three features would be nice, if only the last one were to be implemented, it would simplify the workload for my use case a lot.
Would you have any thoughts on using @celyk 's points editor plugin? I'll poke for more details. We can try converting to a native plugin
https://github.com/user-attachments/assets/c509b3be-b005-4c79-ba3b-94d36a6e3033
Describe the project you are working on
3D game with a 3D character
Describe the problem or limitation you are having in your project
I try to add a cape to my character (a softbody) and I have to attach each point to each path which is a work hell.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Unreal engine has solved this by making a sphere selection tool. But any selection tool would be alright.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
In the Inspector>"Attachments" there would be a button which once pressed will allow the user to select the points. Once selected the user could assign all of them to a desired path.
If this enhancement will not be used often, can it be worked around with a few lines of script?
I wish I knew that myself.
Is there a reason why this should be core and not an add-on in the asset library?
Thousands of people will thank you for it!