Open Arnklit opened 2 years ago
I just realised now that this will probably never work with transparent objects. But I see that it doesn't work with opaque ones either.
But yeah it would be great if it you had the option, even if it only works with opaque. I might be able to work around that.
Describe the project you are working on
Waterways - an addon for generating rivers
Describe the problem or limitation you are having in your project
Motion vectors don't get generated from effects such as scrolling textures. This means TAA doesn't know how to reuse the data from previous frames with many shader effects that move textures around.
https://user-images.githubusercontent.com/4955051/205250926-5483e161-5f4e-43f6-9f86-90d3d628d42e.mp4
the "Display Advanced -> Motion Vectors" view just shows black on the river no matter how fast I move the textures around, so no vectors are output from it.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Access to read and write motion vectors in shader
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
MOTION_VECTOR = my_custom_vector;
If this enhancement will not be used often, can it be worked around with a few lines of script?
This cannot be worked around.
Is there a reason why this should be core and not an add-on in the asset library?
This has to be done in core.