Open elvisish opened 1 year ago
Sounds good, but shouldn't these be imported as Marker3D nodes instead (Position3D in 3.x)?
Sounds good, but shouldn't these be imported as Marker3D nodes instead (Position3D in 3.x)?
Yeah, I actually meant to edit this yesterday after I remembered it existed, Marker3D would probably be the best node.
Describe the project you are working on
First person shooter.
Describe the problem or limitation you are having in your project
Importing objects from blender, there aren't any options for a simple position node, instead it can only create meshes and collisions.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
It would be convenient if a suffix could be added to a blender object that imported it as a basic Transform/Node that could be used for simple positioning.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Plain axis
could be repurposed for it, sincesingle arrow
is used for raycasts:If this enhancement will not be used often, can it be worked around with a few lines of script?
I think it could be done with a tool script, but it would be inconvenient for most users.
Is there a reason why this should be core and not an add-on in the asset library?
It would be far more convenient and very useful for the majority of users importing from Blender.