godotengine / godot-proposals

Godot Improvement Proposals (GIPs)
MIT License
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Import hint for Transform3D/Position3D/Node3D when importing from blender #6040

Open elvisish opened 1 year ago

elvisish commented 1 year ago

Describe the project you are working on

First person shooter.

Describe the problem or limitation you are having in your project

Importing objects from blender, there aren't any options for a simple position node, instead it can only create meshes and collisions.

Describe the feature / enhancement and how it helps to overcome the problem or limitation

It would be convenient if a suffix could be added to a blender object that imported it as a basic Transform/Node that could be used for simple positioning.

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

Plain axis could be repurposed for it, since single arrow is used for raycasts: image

If this enhancement will not be used often, can it be worked around with a few lines of script?

I think it could be done with a tool script, but it would be inconvenient for most users.

Is there a reason why this should be core and not an add-on in the asset library?

It would be far more convenient and very useful for the majority of users importing from Blender.

Calinou commented 1 year ago

Sounds good, but shouldn't these be imported as Marker3D nodes instead (Position3D in 3.x)?

elvisish commented 1 year ago

Sounds good, but shouldn't these be imported as Marker3D nodes instead (Position3D in 3.x)?

Yeah, I actually meant to edit this yesterday after I remembered it existed, Marker3D would probably be the best node.