Open brianwinterpixel opened 1 year ago
We don't have a good plan to upgrade, and clipper isn't limiting any feature except being slower so the upgrade has less priority.
Even this plan has no idea how to upgrade.
Open to implementations!
Upgrade should be very easy. Clipper2 has all of the features as the original, with a very similar API. It might even result in less code required to interface with it than is currently implemented in the Godot codebase.
But yes, low priority 😄
The number one feature that is actively blocked by the current bare bone state of the 2D polygon operations in Godot is navigation mesh baking for 2D. Godot has currently no API to handle geometry operations with more than 2 polygons at the same time efficiently. All the exposed Geometry2D functions were design-limited in the past to only work with max two polygons instead of arrays of polygons that even Clipper1 could handle.
Describe the project you are working on
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Describe the problem or limitation you are having in your project
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Describe the feature / enhancement and how it helps to overcome the problem or limitation
Clipper2 advertises ~4x performance improvements and fewer artifacts over Clipper. It was released in September 2022.
While I don't think very many projects are bottlenecked by geometric operations, this sounds like a relatively easy performance win.
http://www.angusj.com/clipper2/Docs/Changes.htm
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
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If this enhancement will not be used often, can it be worked around with a few lines of script?
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Is there a reason why this should be core and not an add-on in the asset library?
Godot already uses Clipper.