Open ettiSurreal opened 1 year ago
is usually referred to as a path for an object to follow
That's the most common use for the node, and the name was probably chosen because it's clear to a beginner, unlike "spline". In any case, this is not something that can happen in Godot 4.
I would prefer keeping the current name as it's far more intuitive for casual users. A spline is a mathematical term that most people likely never heard of[^1] :slightly_smiling_face:
[^1]: Minecraft does have a Reticulating splines! splash, but that doesn't count.
Describe the project you are working on
Testing!
Describe the problem or limitation you are having in your project
"Path" is not a common term for curve visualization, and is usually referred to as a path for an object to follow, which doesn't necessarily have to be a curve. Also might be close to Pathfinding though it is also a common term on it's own. Most software call them Curves or Splines, and since Godot already uses Curve for the resource name, Spline would be the way to go. I could not see anything in the engine referred to as "Spline" so i assume there are no conflicts.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Spline is a more common term for this feature, which is potentially more familiar to users using other software and more easily discoverable.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Path2D/3D
is renamed toSpline2D/3D
PathFollow2D/3D
could be potentially renamed toSplineFollow2D/3D
If this enhancement will not be used often, can it be worked around with a few lines of script?
It can't.
Is there a reason why this should be core and not an add-on in the asset library?
In editor renames.