Open MrTanoshii opened 1 year ago
Duplicate of #5679
Duplicate of #5679
@KoBeWi AFAICT this is not a duplicate.
This proposal is about showing the frame index (within the whole frame grid) for all frames, whether they're selected or not. Just so e.g. when you have nothing selected and you want to pick specific frames by index then you wouldn't need to manually count rows/columns to find what you're looking for.
Hence reopening.
Instead of showing the index for all the frames (toggleable with a checkbox) I think it would be enough to show some info (like row, column, index) only for the hovered frame, e.g. at the bottom of the preview.
Describe the project you are working on
A 2D platformer
Describe the problem or limitation you are having in your project
When an image has many frames, the following things have to be done:
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Add a checkbox option to display or hide frames indices
This helps with larger spritesheets
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Indices could be numbered 1-xx going row by row, column by column
If this enhancement will not be used often, can it be worked around with a few lines of script?
N\A
Reason: Too new to Godot to know better
Is there a reason why this should be core and not an add-on in the asset library?
This is a nice small QoL improvement that should be part of the core 2d engine