Open Flynsarmy opened 1 year ago
Persisting the editor window and position and size is being worked on in https://github.com/godotengine/godot/pull/76085. Once that PR is merged, it should be relatively easy to do the same for the project manager.
Maybe this proposal could be applicable here as well, used in the Project Manage project: https://github.com/godotengine/godot-proposals/issues/10625
Describe the project you are working on
N/A
Describe the problem or limitation you are having in your project
I have a 4K monitor. When opening Godot, the project manager opens in a tiny window at the center of my screen. I have a lot of projects and always have to resize it to something more appropriate.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
The project manager window should remember its size and placement.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Resize project manager window. Next time I open Godot, it should be the size I left it.
If this enhancement will not be used often, can it be worked around with a few lines of script?
I don't believe it can be fixed with an addon as addons aren't loaded this early.
Is there a reason why this should be core and not an add-on in the asset library?
It's a usability issue.