Open loafbrr opened 9 months ago
game asset packs
saving the pieces one by one takes a little bit of time and hurts my wrists after repeating
saving multiple branches as scenes into a folder will result in faster and more convenient way of putting objects from fbx/obj/gltf files into scenes
A B
save multiple branches as scenes button(A) -into> tscn files(B)
maybe, i don't know
its just convenient, add-on or not
would also help if dragging multiple branches onto the filesystem dock was supported because it's faster than going through the popup
Describe the project you are working on
game asset packs
![Godot_v4 1 1-stable_win64_TpFluBXPSe](https://github.com/godotengine/godot-proposals/assets/31808683/acafa9d3-c1ea-442f-88e7-981a5606d780)
Describe the problem or limitation you are having in your project
saving the pieces one by one takes a little bit of time and hurts my wrists after repeating![ec2Famw4wd](https://github.com/godotengine/godot-proposals/assets/31808683/5f89df44-fcfa-45da-8e93-d5c08b38ff00)
Describe the feature / enhancement and how it helps to overcome the problem or limitation
saving multiple branches as scenes into a folder will result in faster and more convenient way of putting objects from fbx/obj/gltf files into scenes
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
A
B
![image](https://github.com/godotengine/godot-proposals/assets/31808683/b2a6feb9-ae8a-4ef4-9f7d-bc43ad1b141e)
save multiple branches as scenes button(A) -into> tscn files(B)
If this enhancement will not be used often, can it be worked around with a few lines of script?
maybe, i don't know
Is there a reason why this should be core and not an add-on in the asset library?
its just convenient, add-on or not