Open TheColorRed opened 7 months ago
This already exists in the form of texture atlas functionality (see AtlasTexture). See https://godotengine.org/article/atlas-support-returns-godot-3-2/ and https://github.com/godotengine/godot-proposals/issues/7719#issuecomment-1724289929.
Am I missing something... Using an atlas doesn't seem to help. Based on that link it shows how to create one atlas from multiple pngs. I have one png that is basically already an atlas, just not in a grid which the AnimatedSprite2D is looking for. How can I extract the individual images?
Describe the project you are working on
Shooter
Describe the problem or limitation you are having in your project
When creating an animated sprite, you can use a sprite sheet, but the sheet needs to be in a grid. I would like it if you could use regions the same way that a
Spirte2D
uses regions for sheets that are not already in a grid such as this one where there are parts in a grid and parts that are not. (in this example, I want the items from the bottom right):Source: https://kenney.nl/assets/tanks
Having the editor auto select the regions and then you select which region you want would be helpful.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
This would help so that the images don't have to be aligned to a perfect grid.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Same as it does now, only with the addition of non-grid based images.
If this enhancement will not be used often, can it be worked around with a few lines of script?
Not that I am aware of.
Is there a reason why this should be core and not an add-on in the asset library?
Not sure.