would draw a filled blue ellipse 50 pixels wide and 20 tall from 0, 0 and a quarter arc of an ellipse starting from 100, 0 and going counterclockwise
If this enhancement will not be used often, can it be worked around with a few lines of script?
you can work around this by using a Curve2Dand then drawing a polyline or polygon but these methods are cumbersome to code, and would take more resources in both memory and cpu time
Is there a reason why this should be core and not an add-on in the asset library?
Describe the project you are working on
2D space game focusing on orbital mechanics and realism like children of a dead earth
Describe the problem or limitation you are having in your project
there is no built in way to draw ellipses and the best solution I've found is making a Curve2D and then drawing that with a polyline
Describe the feature / enhancement and how it helps to overcome the problem or limitation
add a draw_ellipse and draw_ellipse_arc function that would take parameters: draw_ellipse(position: Vector2, axes: Vector2, color: Color), draw_ellipse_arc(position: Vector2, axes: Vector2, start_angle: float, end_angle: float, point_count: int, color: Color, width: float = -1.0, antialiased: bool = false)
the axes argument being the major and minor axes of the ellipse.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
would draw a filled blue ellipse 50 pixels wide and 20 tall from 0, 0 and a quarter arc of an ellipse starting from 100, 0 and going counterclockwise
If this enhancement will not be used often, can it be worked around with a few lines of script?
you can work around this by using a Curve2Dand then drawing a polyline or polygon but these methods are cumbersome to code, and would take more resources in both memory and cpu time
Is there a reason why this should be core and not an add-on in the asset library?
this would be an addition to CanvasItem