Open passivestar opened 11 months ago
Related: It's also worth mentioning that Blender and Godot are using different direction when orbiting. In Blender moving fingers in one direction results in the same camera movement as when you move your mouse when orbiting. In Godot, those are different, which doesn't seem natural
Touchpad sensitivity (on mac especially) seems to be a whiplash. First people complained it was too sensitive, so it was toned down, now you say it's too low
Touchpad sensitivity (on mac especially) seems to be a whiplash. First people complained it was too sensitive, so it was toned down, now you say it's too low
Perhaps it needs a slider in editor settings then?
Related: It's also worth mentioning that Blender and Godot are using different direction when orbiting. In Blender moving fingers in one direction results in the same camera movement as when you move your mouse when orbiting. In Godot, those are different, which doesn't seem natural
I believe Godot actually has the correct implementation here, as macOS has "reversed" scrolling on trackpads due to the default "natural scrolling" setting. I need to check it out to be though, I never consciously thought about it.
Blender doesn't support native macOS features very well, so I wouldn't be surprised. If this behavior is changed it should really also be an option to keep it as is.
Describe the project you are working on
Anything 3D
Describe the problem or limitation you are having in your project
Touchpad sensitivity is very low. This video shows what happens when I swipe across the entire surface of a 16-inch macbook touchpad (it's a really big touchpad) in Blender vs Godot:
https://github.com/godotengine/godot-proposals/assets/60579014/0c562650-7c20-4298-8170-1a44c205896e
Blender does a complete 360, Godot barely moves. The results are similar when trying to pan with shift+swipe. Interestingly, zoom with pinch is much better, zoom doesn't need any adjustments. There's a discussion mentioning the issue here https://github.com/godotengine/godot-proposals/discussions/8532, but I thought this deserves a proposal as it's probably not hard to fix
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Increase the sensitivity of orbit and pan gestures
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
If orbit and pan behave similarly to Blender that would be great
If this enhancement will not be used often, can it be worked around with a few lines of script?
N/A
Is there a reason why this should be core and not an add-on in the asset library?
N/A