Open Nikitf777 opened 9 months ago
This feature also can be implemented in Godot
How would this feature be exposed in the Godot editor UI? Can you provide a mockup or example steps? I don't understand exactly what this is supposed to look like.
Also, remember that Godot currently doesn't embed a QR code generation library – this is likely required.
How would this feature be exposed in the Godot editor UI? Can you provide a mockup or example steps?
Added a picture with the concept.
Would it show a popup? How would that window work? Would it disappear when pairing is done, what data should it send?
This is a great idea! I thing developers has implemeted this in the future!
Describe the project you are working on
Android game
Describe the problem or limitation you are having in your project
If I want to use wireless debugging, I need to use console application called "adb" to pair and connect my device:
This is too long and very unconvenient to do
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Andriod Studio has an option to connect my Android device by scanning QR code. This feature also can be implemented in Godot
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Just like in Android Studio:
After clicking this button the following pop-up window will appear: (There should be QR code picture in the very center of the big rectangle, but for some reason my Android Studio sometimes fails to detect platform-tools of the SDK it installed itself, so I also have to connect by CLI)
Also in the pop-up window there may be some guildelines about how to connect using QR:
I think in Godot editor it can look something like this (sorry for my design skills):
If this enhancement will not be used often, can it be worked around with a few lines of script?
No
Is there a reason why this should be core and not an add-on in the asset library?
Because it is very usefull for Android development