godotengine / godot-proposals

Godot Improvement Proposals (GIPs)
MIT License
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Want to be able to open my original assets with their shell handler #912

Closed fire closed 3 years ago

fire commented 4 years ago

Describe the project you are working on: 3d multiplayer game

Describe the problem or limitation you are having in your project:

Want to be able to drag my assets from Godot into Maya. This is a generalization of that.

Describe the feature / enhancement and how it helps to overcome the problem or limitation:

Be able to right click on the imported resource in the file system (section) and then have an option to open the original file.

Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:

Open the filesystem section and and then it uses https://docs.godotengine.org/en/stable/classes/class_os.html#class-os-method-shell-open to open the absolute path of fbx / gltf / dae / wav / imported resource using the system shell open.

If this enhancement will not be used often, can it be worked around with a few lines of script?: This is a quality of life enhancement.

Is there a reason why this should be core and not an add-on in the asset library?: New developers won't know what an asset library is.

Calinou commented 3 years ago

Duplicate of https://github.com/godotengine/godot-proposals/issues/328.