Any Godot project using GDScript in which an error occurs
Describe the problem or limitation you are having in your project
GDScript errors do not line wrap in the editor. This means you cannot read the whole error without rolling over them.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Making the errors line wrap will fix this.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Problematic behavior is pictured above. The top line in red cannot be read in its entirety. The error can only be read if rolled over with the mouse so the tooltip with the same text appears.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No work around that I know of.
Is there a reason why this should be core and not an add-on in the asset library?
Describe the project you are working on
Any Godot project using GDScript in which an error occurs
Describe the problem or limitation you are having in your project
GDScript errors do not line wrap in the editor. This means you cannot read the whole error without rolling over them.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Making the errors line wrap will fix this.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Problematic behavior is pictured above. The top line in red cannot be read in its entirety. The error can only be read if rolled over with the mouse so the tooltip with the same text appears.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No work around that I know of.
Is there a reason why this should be core and not an add-on in the asset library?
Error readability is basic functionality.