Closed scotmcp closed 2 weeks ago
But when you save the script, the page is already automatically refreshed 🤔
If it was auto refreshing, I wouldn't have suggested the enhancement.
Hrmm, maybe I should fill out a a bug report instead.
https://github.com/godotengine/godot-proposals/assets/2223172/33e471fd-31db-48eb-bb2e-51867f3f7451
If it doesn't work for you then it's a bug. Though make sure to test in the newest available version.
Well for some reason it's now working after shutting down the engine last night and starting it up again this morning when I resumed work. It was not definitely not working last night.
This is the first time I started writing auto documentation to share with the community, so I guess my lack of familiarity led me to believe what I was experiencing was behavior as written.
Sorry for wasting your time!!!
Well, the feature exists, so closing. If you find any problems, open a bug report instead.
Describe the project you are working on
I am documenting some code abstractions I plan on offering to the godot community.
Describe the problem or limitation you are having in your project
When writing auto documentation within my code, and reviewing the auto generated document using "Search Help", I noticed that there isn't an easy way to "refresh" a help page. Therefore if I make any changes to the code base or it's documentation, I have to close the document page and re-open it.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
It would be a major QOL improvement to be able to refresh the page.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Add a refresh menu item to the right click context menu for documents (or all script files)
If this enhancement will not be used often, can it be worked around with a few lines of script?
No, and I feel that those of us who utilize auto documentation will likely find this enhancement used frequently.
Is there a reason why this should be core and not an add-on in the asset library?
It's not really a plugin type of thing. This is an enhancement that I believe belongs in the core engine.