Open MauroPle opened 5 months ago
Blender has the same option under the name "Affect only: Parents". It is fairly useful in certain cases, I don't understand why there are confused reactions here.
Not sure how you would even implement it as a plugin tbh, so it might currently need to be core.
A lot of apps have this, I often use it in affinity
you would have to install the plugin for every single project
This is a big problem in general https://github.com/godotengine/godot-proposals/issues/831
Describe the project you are working on
This is a problem I encountered in every single project I have made, and it is mostly about changing a node's position without changing children's ones
Describe the problem or limitation you are having in your project
It is a pain to move a node without moving children: every time I have to reparent the children to a new node, move the parent and re-reparent the children to the original parent
Describe the feature / enhancement and how it helps to overcome the problem or limitation
It would be nice if there was a toggle button in the bar above to toggle 'parent selection only', that lets the user use change position, rotation and scale of the node without affecting its children
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Just with a button and a shortcut. The actual shortcut sequence isn't important
If this enhancement will not be used often, can it be worked around with a few lines of script?
This can be worked around with an editor plugin, but it's muuuch more tedious than a official feature: you would have to install the plugin for every single project and it would also add disorder in the filesystem
Is there a reason why this should be core and not an add-on in the asset library?
As I said earlier, you would have to install the plugin for every single project and it would also add disorder in the filesystem