Open Myle21 opened 1 week ago
As far as I know, this can't be done without deferred rendering.
As far as I know, this can't be done without https://github.com/godotengine/godot-proposals/issues/8295.
From the sounds of it they are asking for access to a diffuse color G-buffer. Which, as you pointed out, we don't have
Describe the project you are working on
A 3D project with heavy use of screen space effects
Describe the problem or limitation you are having in your project
I am unable to get an unshaded SCREEN_TEXTURE without creating and modifying a new viewport, which would lead to a much worse performance
Describe the feature / enhancement and how it helps to overcome the problem or limitation
add ability to use hint_unshaded_screen_texture in shaders, it might be toggleable from project settings since not every project needs it
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Add pre lightning pass texture that is accessible from shaders, something like uniform sampler2D unlit_screen_texture : hint_unshaded_screen_texture;
If this enhancement will not be used often, can it be worked around with a few lines of script?
No, it requires a whole new viewport which would lead to much worse performance
Is there a reason why this should be core and not an add-on in the asset library?
As mentioned before, I am unsure if this can be made from addon