[FIX] Adds GDNative to GDExtension migration changes
[FIX] Adds missing get_global_name method
Updated JavaScript modules for Godot 4.0 branch
The commits address various issues, such as non-existent files, editor targets, module usage, and compilation errors. The messages also show an effort to align the project's GitHub actions with the main Godot repository and tackle platform-specific problems. Some commits address challenges related to advanced Linux builds and temporarily disable the "-werror" flag due to issues with QuickJS.
Fixes: Merging gd4 to master
Fixes: https://github.com/Geequlim/ECMAScript/issues/139
Fix compile error for godot 4.0
Fix reference object constructor
Improve RefCounted binding
Rename ECMAScript to JavaScript for godot 4
Fix compile error with non-editor build
Implement JavaScriptCallable for Signal & slot
Implement script workflow
Godot call javascript is working
[FIX] Failsafe env["TOOLS"] variable getter
[FIX] Fixed missing comma
[FIX] Adds GDNative to GDExtension migration changes
[FIX] Adds missing get_global_name method
Updated JavaScript modules for Godot 4.0 branch The commits address various issues, such as non-existent files, editor targets, module usage, and compilation errors. The messages also show an effort to align the project's GitHub actions with the main Godot repository and tackle platform-specific problems. Some commits address challenges related to advanced Linux builds and temporarily disable the "-werror" flag due to issues with QuickJS.