Open ceuk opened 3 years ago
specifying any
types for the Vector2 properties in question gets rid of the error, but kind of defeats the purpose of using typescript to begin with
This needs to modify how tsc's type checker is implemented, which is out of scope for this project, likely. Project like Deno suffer similar problems as well because Deno uses TS slightly differently from NodeJS.
If this project doesn't fork tsc, an acceptable workround for me is to omit this kind of errors in the Godot VS code plugin. (override TS language server's diagnostic output)
e.g. Something like this:
Will generate the following error in typescript:
Is this an error on my part of a problem wit the type declaration?