v60! New Abilities adding spice to the classic hide and seek game!
A Hide And Seek mod dedicated to making your life easier when it comes to rules and finding the right mods.
A config allowing a wide range of behaviors allowing the seeker or the hiders to have a slightly better advantage
Infinite money so you don't have to get a few things back just to go to Titan for a few rounds
v1.4.0 Major update
Added:
Multiple Seekers!
There is now a config file for specifying the number of seekers each round, both static (1-4... etc) and scaling (20%-55.55%... etc).
Zombie Players!
There is now a config file for enabling zombie players! After a hider dies, they will respawn with their own items and help the seeker find the last few hiders!
Hider Objectives! (Currently only one)
After a config-specified time, the exits will be unlocked and the hiders can escape back to the ship to be guaranteed to win the round!
VR support! (Look at the description to see controls)
Controller support!
Tutorial for clueless players!
Ship Teleporter effects to the Teleport and Swap ability.
Special sounds and effects to the Critical Injury ability.
Username colors for each role (Configurable)
Configure the prices, delay, and more with the 'Abilities.Cfg' config file! (Automatically generated once the game is launched for the first time. Last config is incompatible with different version numbers)
Changed:
Starting item slots can now be randomized! (Config Example, 'Shovel, Yield Sign, Stop Sign' will have a 1 out of 3 chance for each item)
Hiders can no longer make the ship leave early.
Round rewards have been reworked
Seekers: Extra 50c for every player the seeker kills, 400c for winning the round
Hiders: Extra 12c per hour survived from the time the seeker is released, 250c.
How the taunt client event is handled.
Fixed:
GetPlayerWithClientId() being inconsistent with some clients.
Game soft locking when the seeker dies before the ship lands.
Unable to spawn Turrets or Landmines when natural spaning of them is disabled in the config.
"You have zero days left to meet the profit quota." What profit quota?
Removed:
Hostiles ignore seeker config
Balancing:
Teleport
Startup cooldown = 3
Swap
Startup cooldown = 3
Can now target any player
Critical Injury
Delay 60 -> 120
Target can now avoid consequences
Known Mod Conflict Issues
Currently, using having the 'ModelReplacementApi' mod will break the Invisibility ability, as the models are handled differently. This makes it hard to disable the custom models without a hard and unnecessary dependency on the mod
Known Compatible Mods
More Company
Late Company
Reserved Item Slot mods (Just press 'e' a few times to fix the items being locked up)
More Suits
LCVR
Recommended Mods
More Company (Bigger lobbies)
Lock_Doors_Mod (Give keys a cool extra mechanic)
LC Better Clock (Make the time visible at all times)
Too Many Emotes (Overall makes the game more fun, you wont get rewarded for this type of taunting though)
VR CONTROLS
To toggle the ability menu, hold the left grip to turn on the input modifier, then click the left stick, and there it is!
To look through the abilities, use the right stick left right up and down.
To use and ability press the 'a' button (or the primary button)