Closed phly95 closed 7 years ago
@phly95 Not until another release. :laughing:
What about a nightly release?
Like dolphin
@phly95 Well, I don't know if you know about this, but he has been posting test builds in the various issues on this GItHub repository. Those have newer changes and also contain fixes for various encountered issues. :smile:
As for nightlies or a buildbot or something, I would be all for it! I test the latest version whenever I can, so it would take a few steps out if I could just download the latest versions.
You can also check EmuCR.com in the meantime, if you are brave enough to try development builds. :fearful:
@gonetz Please build a suitable release, for us donors at least. Thanks.
Oh yeah, emucr is pretty awesome.
@Nes-player4Life I keep forgetting some people donated for this to become a reality. We probably should do nightly builds, then.
@phly95 Well, you have to be careful sometimes. EmuCR doesn't always get every build correct. But I like to use it for quick tests and just to see new features and stuff.
Last week master: https://drive.google.com/file/d/0B0YqMPjGo3B2RDgwUjJGZTVnRHM/view?usp=sharing
About plans: I have to fix issues with new features, fix open regressions issues. Then it can be marked as new release.
Thanks gonetz!
@vgturtle127 It shouldn't be too hard to make AppVeyor do builds, and you can have it upload artifacts - @gonetz Would need to look into it though, afaik it's limited to owner/contributors.
@PFCKrutonium Oh, can you download AppVeyor builds? I thought it just built them to make sure all the changes didn't cause issues...
@vgturtle127 Indeed you can - OpenRCT2.org/Download in fact uses AppVeyor Artifacts (only ones from a merge though). (If you look around in there enough, all of the artifacts are there I think.)
@PFCKrutonium Oh, cool! I did not know that. Maybe I should get some AppVeyor stuff setup in some of my repos, then.
Thanks.
This week master:
https://drive.google.com/file/d/0B0YqMPjGo3B2TTE0VzljR0Z6M3M/view?usp=sharing
hotfix for custom window resolution:
https://drive.google.com/file/d/0B0YqMPjGo3B2dDNpVExoNldMamM/view?usp=sharing
you welcome :)
Thanks gonetz! Had some issues with the emuCR builds on occasion not loading textures etc glad to see builds here now looking forward to next 'stable release'
@gonetz Thanks! This is really speeding up my initial testing.
Are you going to compile this week's master?
Thanks in advance.
Yes
Now that you are on it, would you kindly upload your current GlideNUI.lib file so we can compile the releases ourselves without installing gigabytes of QT onto our systems? I have a 32GB SDD and don't ask me how I was able to install Visual Studio 2015 onto it, right now I only have around 3GB of free space left.
This week master: https://drive.google.com/file/d/0B0YqMPjGo3B2VUpVbzlXSWYwTlk/view?usp=sharing
current GlideNUI.lib (MSVS 2013 release build): https://drive.google.com/file/d/0B0YqMPjGo3B2N3djUk9oSkdxTmM/view?usp=sharing
@oddMLan I have a 120GB SSD and with Windows and all the applications I normally use installed I have similar issues. It's the main reason I don't have Visual Studio installed right now. :disappointed:
@gonetz Thanks so much for this!
Current Master: https://drive.google.com/file/d/0B0YqMPjGo3B2UDgybzhtSFpua00/view?usp=sharing
Current GLideNUI.lib: https://drive.google.com/file/d/0B0YqMPjGo3B2dHEzbG5nU09wSUU/view?usp=sharing
No master builds this week. Check this for something new: https://github.com/gonetz/GLideN64/issues/970
Could you upload GLideNUI.lib for Visual Studio 2015? I can't use that one since Visual Studio 2015 complains about linking errors due to target mismatch since that one was compiled for Visual Studio 2013 :(
No, I can't for the moment. QT does not support MSVS 2015 yet. I'd like to switch to MSVS 2015, but it is not that easy.
I have not been testing lately so I cant say that the latest build broke HW lighting or not, but I noticed that the flag in MK64 on the title screen is the incorrect color with this build. There are other issues in other games with it enabled as well. Im still testing with my ATI 295X2
@theboy181 I'll check it, thanks.
Tested, no issues with HW lighting found.
Today fixes:
New build: https://drive.google.com/file/d/0B0YqMPjGo3B2OUpCM1FrRzlsOE0/view?usp=sharing
Keep up the good work!
For those who want to compile the latest GLideN64 releases using Visual Studio 2015 without tearing your hair out
current GLideNUI.lib for MSVC 2015 https://drive.google.com/file/d/0BwIRb2FuDWQxMU9TQ2xXbWtZYlk/view?usp=sharing put under GLideN64\src\GLideNUI\release
updated libpng & zlib (required to compile GLideN64 with MSVC 2015 correctly) https://drive.google.com/file/d/0BwIRb2FuDWQxT0FYQVB0WlBhTHM/view?usp=sharing put under GLideN64\src\GLideNHQ\lib
kudos to @Cetacea3691 for their complete guide (#742) which allowed me to compile these libs by myself
So, you managed to compile QT with MSVS 2015. Last time I checked QT sources, their did not include build profile for 2015. How you solved that problem?
I cloned the latest sources from their git repo at https://code.qt.io/qt/qt5.git and compiled them using nmake in the Developer prompt for Visual Studio 2015
cd C:\GLideN64\Qt5.6-win32-msvc2015-static configure -static -release -platform win32-msvc2015 -static-runtime -c++11 -qt-pcre -opengl desktop -no-angle -no-freetype -no-libpng -no-crt -opensource -nomake tools -nomake examples -nomake tests -mp y nmake *
Well, basically I just followed Cetacea's guide 😁
-platform win32-msvc2015 will work only if that platform is supported.
Please open %QTDir%\qtbase\mkspecs folder and check, does it have win32-msvc2015 subfolder. If it does, please give me qmake.conf from it.
qtbase\mkspecs win32-msvc2015.zip
mkspecs\common common.zip
Also to compile Qt projects under MSVS 2015 it is a must to install Qt5Package, that replaces the Qt Add-in for Visual Studio, which does not support MSVS 2015 yet (it looks like it's been abandoned).
I see, they made common config. Did you replace -MD and -MDd flags by -MT and -MTd before build?
No, I don't recall doing that. Does that create any issues? The plugin works perfectly without changing those flags.
If you built other code with -MD, it will work ok, but result may not work on other systems. It is not a problem, if you not going to distribute your build.
What about last week's build?
I was busy last weekend. May be later. Or next week.
Take your time Gonetz, RLCF (Real Life Comes First)
What do we have for release notes?
Not so much. Check git logs
Hello Gonetz, Could you upload recent build ? thanks
On https://github.com/gonetz/GLideN64/releases the last release was posted 8 months ago. Any plans to compile new releases there?