google-ar / WebARonTango

A proposal to provide Augmented Reality (AR) capabilities to the web in the form of a prototype on top of WebVR built in Chromium.
Apache License 2.0
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Static/fuzz seen when using remote debugging #20

Open patricknelson opened 7 years ago

patricknelson commented 7 years ago

Hi, I'm not sure if this is an issue specifically with this particular build of Chromium, but I wanted to get this out there in case it is and anyone else is experiencing the bug. Basically, when you connect the phone (in my case, ASUS ZenFone AR) and start a remote debugging session in desktop version of Chrome, this is what you see (below). Note that the same static does not occur when using Vysor (which displays/controls the whole phone, not just the contents of Chrome/Chromium itself).

Actual screenshot during static/fuzz in session:

actual screenshot

What is displayed in DevTools:

devtools static

Does anyone else experience this?

jsantell commented 7 years ago

I've gotten that as well, I think due to the underlying changes and hacks in Chromium/WebGL/video rendering

patricknelson commented 7 years ago

Yeah. If it helps, I've also noticed this on another app that utilizes AR.js to stream video to a <video> element, whereas this renders it to <canvas> via THREE.VideoTexture.