Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.
Right now we allocate 64k for every UDP packet received, which is an impossible scenario in any realistic network scenario. We should default to 1500 (ethernet MTU) but allow it to be configured at startup as there are scenarios where a UDP packet can be up to ~9000 bytes.
Right now we allocate 64k for every UDP packet received, which is an impossible scenario in any realistic network scenario. We should default to 1500 (ethernet MTU) but allow it to be configured at startup as there are scenarios where a UDP packet can be up to ~9000 bytes.