Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game servers deployments that ensures security, access control, telemetry data, metrics and more without the end user having to custom build and integrate this functionality into their game clients and servers directly.
Project is currently in beta status, meaning that it is being actively developed, and being used in production systems, but that the API may break and functionality may be changed or removed between releases.
This documentation is for the development version of Quilkin, currently active on the
main
branch. To view the documentation for a specific release, click on the appropriate release documentation link above.
Participation in this project comes under the Contributor Covenant Code of Conduct
Please read the contributing guide for directions on writing code and submitting Pull Requests.
Quilkin is in active development - we would love your help in shaping its future!
There are lots of ways to engage with the Quilkin community:
Many concepts and architectural decisions were inspired by Envoy Proxy. Huge thanks to that team for the inspiration they provided with all their hard work.
Apache 2.0