Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.
993 has a bug where a signal interrupts the system call and closes the io-uring loop. It first needs to be determined why/which signal is sent (probably a bug in the new implementation), and fix that issue, but might want to keep behavior of signals causing the loop to terminate as it most likely indicates a crash/terminal condition of some kind.
993 has a bug where a signal interrupts the system call and closes the io-uring loop. It first needs to be determined why/which signal is sent (probably a bug in the new implementation), and fix that issue, but might want to keep behavior of signals causing the loop to terminate as it most likely indicates a crash/terminal condition of some kind.