Kml Style width for LineString is not rendered in pixels
Expected behavior
The KML style width in float needs to be converted to pixels while rendering map.
Observed behavior
The KML style width is very thin on the map and there is a difference between 10dp width line and 10.0 as strokline width. The rendering of the same KML file line strings on google maps on Android is different from the thickness of the line strings on iOS.We also observed that the kml file without width element appears too thick on Android and very thin on iOS.
Environment details
All android versions and all device model
Google maps utility version "com.google.maps.android:android-maps-utils:3.8.2")
Steps to reproduce
Render any kml that has this style element and apply to line strings:
Code example
val kmlLayer = KmlLayer(
googleMap,
replaceWidthValue(ByteArrayInputStream(kmlByteArray)),
this
)
kmlLayer?.addLayerToMap()
I am unable to override the style using this kmlLayer object as the KmlStyle is not exposed. Please help to fix this as the rendering is not uniform on iOS and Android. Kindly provide us with as solution or workaround quickly if possible.
Summary
Kml Style width for LineString is not rendered in pixels
Expected behavior
The KML style width in float needs to be converted to pixels while rendering map.
Observed behavior
The KML style width is very thin on the map and there is a difference between 10dp width line and 10.0 as strokline width. The rendering of the same KML file line strings on google maps on Android is different from the thickness of the line strings on iOS.We also observed that the kml file without width element appears too thick on Android and very thin on iOS.
Environment details
Steps to reproduce
Render any kml that has this style element and apply to line strings:
Code example
val kmlLayer = KmlLayer( googleMap, replaceWidthValue(ByteArrayInputStream(kmlByteArray)), this ) kmlLayer?.addLayerToMap()
I am unable to override the style using this kmlLayer object as the KmlStyle is not exposed. Please help to fix this as the rendering is not uniform on iOS and Android. Kindly provide us with as solution or workaround quickly if possible.
Thanks, Aiswarya