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gopxl
/
pixel
A hand-crafted 2D game library in Go.
MIT License
219
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8
forks
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`type StandardCursor = glfw.StandardCursor` (with `=`) to avoid casting below?
#116
dusk125
opened
4 days ago
0
Set cursor on entered instead of every update
#115
bhperry
closed
4 days ago
0
Adding support for manipulating cursors
#114
dusk125
closed
5 days ago
0
fix mouse input scroll (#108)
#113
dusk125
closed
6 days ago
0
Update dependencies
#112
dusk125
closed
6 days ago
0
Add convenience function for loading a picture directly from a file
#111
dusk125
opened
6 days ago
3
add convienence methods for type of button
#110
dusk125
closed
6 days ago
0
Make atlas.Pack reenterant. Add some utility functions to atlas.Textu…
#109
dusk125
closed
1 week ago
0
fix mouse input scroll
#108
dusk125
closed
1 week ago
0
Migrating docs from wiki
#107
dusk125
closed
1 week ago
5
Add instructions for running pixel on WSL
#106
bhperry
closed
1 week ago
0
Benchmark Pixel
#105
bhperry
closed
3 hours ago
3
Move wiki to `docs` subdirectory
#104
dusk125
closed
1 week ago
0
Adding a texture atlas extension
#103
dusk125
closed
1 week ago
0
Add setting min and max bounds limits on window
#102
dusk125
closed
1 week ago
0
Improve GLFW and OpenGL Integration in Pixel
#101
duysqubix
opened
1 week ago
0
Manage Extensions and Repository Structure in Pixel
#100
duysqubix
opened
1 week ago
0
Import PixelUI under the Gopxl Org
#99
duysqubix
opened
1 week ago
0
Add Support for Minimum Window Size in Pixel
#98
duysqubix
closed
1 week ago
1
Refactor and Enhance Color Handling in Pixel
#97
duysqubix
closed
1 week ago
1
Suggestion for small wiki update.
#96
DonnyLee
closed
1 week ago
1
Bump golang.org/x/image from 0.13.0 to 0.18.0
#95
dependabot[bot]
closed
1 week ago
0
Pixel - Enhancement Wishlist
#94
dusk125
opened
1 week ago
2
Color refactor
#93
dusk125
closed
1 week ago
4
Update wiki to v2
#92
dusk125
closed
1 week ago
1
Add support for minimum window size
#91
dusk125
closed
1 week ago
14
Fix & update badges in README.md
#90
MarkKremer
closed
3 weeks ago
0
Update readme to include building with Wayland
#89
dusk125
closed
3 weeks ago
2
Is there a way to force the window to use Wayland instead of X11?
#88
MasterixCZ
closed
3 weeks ago
7
is not a main package
#87
Tyshaun-l
closed
1 month ago
2
Input handler internal
#86
bhperry
closed
2 months ago
0
Input events
#85
bhperry
closed
2 months ago
0
Text behaviour has regressed
#84
xenomote
opened
5 months ago
0
I think this should be an issue for this repo?
#83
JoshPattman
closed
8 months ago
1
Move input state out of backend into pixel core
#82
bhperry
closed
9 months ago
0
Add Github workflow file
#81
MarkKremer
closed
10 months ago
0
Update links to point to repos in the gopxl organization
#80
bhperry
closed
10 months ago
0
Fix broken links
#78
bhperry
closed
10 months ago
0
Experimenting with generics for backend type passthrough
#77
bhperry
closed
10 months ago
6
Pixel actions
#76
bhperry
closed
10 months ago
0
Fix Button iota
#75
bhperry
closed
10 months ago
1
Remove references to the old CHANGELOG.md
#74
bhperry
closed
10 months ago
0
Delete CHANGELOG.md
#73
duysqubix
closed
10 months ago
0
add changelog for moving input to pixel
#72
bhperry
closed
10 months ago
0
Replace pixel.RGBA with color.RGBA
#71
dusk125
closed
1 week ago
2
SubTask - Split shared parts of Window from opengl backend
#70
bhperry
opened
10 months ago
0
SubTask - We'll need to define a `pixel.Action` (Press, Release, Repeat) to move joystick out of opengl
#69
dusk125
closed
10 months ago
1
SubTask - Pull Joystick code out of opengl backend
#68
bhperry
opened
10 months ago
0
Move pixel input defs to core, map to them from backend
#67
bhperry
closed
10 months ago
0
SubTask - Define a standard set of inputs in pixel core
#66
bhperry
closed
10 months ago
1
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