gpt4thewin / Smarter.food.selection

RimWorld game mod
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compatibility patches #2

Closed sidfu closed 6 years ago

sidfu commented 7 years ago

a few comp patches i did for a few mods/mod packs

gpt4thewin commented 7 years ago

There is a lot of patch entries... are you sure all of them are required ? The generic categorizer mostly takes ingest thoughts into account.

sidfu commented 7 years ago

some are needed and some are there just in case. for example if u dont add cheese to ignore they will ignore other meals for cheese. alot of our food values are differnt in hcsk than the normal veg garden.

u could probaly ignore the core sk file but the container one is needed as since the containers in hcsk hold 4-5 stacks on 1 block the mod gets confused and in end ignores the food in them and everyone just free eats them ignoreing any policy u have them on.

gpt4thewin commented 7 years ago

I don't play with this mod so I have no idea but have in mind that assigning something to the "ignore" category will make them to never be fetch by default policies.

Also very important thing: before you add anything, check its current category in the SFS report when the game starts. (you can also force to print in the mod settings).

It is irrelevant to add something that already belongs to the correct category. Something like