RimWorld Smarter Food Selection Mod
Partially discontinued project
This was an early project of mine...
I am done with RimWorld. The project is being kept alive by an occasional contributor.
Text me if you are interested in contribution to the mod.
About
Make your all pawns (colonists, animals, prisoners) smart about food selection.
Allows you to set a food policy for your pawns.
Comes with many improvements.
Features
- Food restriction and optimization
- Restrict food to meals only. Never eat the precious ingredients again !
- Never let your pet eat your crops again
- Prioritize low-end meals for prisoners and ascetic
- Animal food selection priority by race and policy: Animals won't eat whatever is close to them anymore and prioritize, grass for herbivores, corpses for carnivores, will prefer hunt when capable and so on
- Create highly customizable policies files. See examples
- Nutrient paste dispenser enhancements
- Manually dispense food
- Use the NPD inside prisons to feed injured / downed prisoners
- Optimized ingredients selection
- Caravans
- Food selection applies to caravans
More features
- Meals mood boost affects food selection with standard policies
- Optimized taming / training food
- (Optional) use corpses and meals for training when optimal
- Debugging
- Cycle throught the policy display mode by pressing "\"
Mod compatibility
SFS is compatibile with most mods that add new types of food.
The mod will use a generic food categorization. You can overwrite this behavior using compatibility patches.
See examples
To see more information about this, print a "compatibility report" from the mods options.
- Combat Extended
- trying to tame/train with hay or more will make the colonist pick up and drop hay endlessly.
- The mod should be compatible with most mods that add more foods. Such as VG (to be checked).
Planned features
- UI overhaul (upcoming ;) )
- Change taming policy.
- Complete paste dispenser rework (built-in freezer and storage tbh, pets can use it, smaller meals for small pets).
- Pets will take their dead prey to the nearest storage.
- Change caravans policies.
- Food selection by rot time.
Powered by HugsLib and Harmony Patch Library
License
Free. Just give credits.