Open yum234 opened 5 years ago
on "creeper bomb" for player not visible how much level of creeper (or anti-creeper)
Now in case of big size creeper bombs player can connect it only by collector on PZ. Let us make so that boundary edges of creeper bomb unit will be easy connectable for player in any point on boundary of creeper bomb unit.
In cw3 we have walls which after some time decay and creeper (inside wall) became released. For GRM games will be interesting in gameplay if we will have CREEPER BOMB - something like creeper surrounded by walls with only 3 parameters: size, level of creeper inside this area (up to 2000) and time when wall will be disappear. Bomb can be without visible wall and size 2x2 or 3x3 cells etc. Maybe better name it as CREEPER LAKE? This bomb will not interact with creeper or anti-creeper. In general maybe will be interesting also anti-creeper bomb? Important how player can destroy this CREEPER BOMB/LAKE. As a suggestion - connect this unit to CN (or Guppy?) and supply energy till some level and merge/kill it.