grabz-dev / CW3-ERSKCCUFO

Creeper World 3 mapping template for the ERS+KCC+UFO gamemode.
MIT License
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CW3-ERSKCCUFO

Creeper World 3 mapping template for the ERS+KCC+UFO gamemode.

Creeper World 3 is property of https://knucklecracker.com/

ERS

Enemy Radioactivity Source

This unit will deal damage to friendly units in range. Below is a list of all properties that can be modified on an ERS unit.

ERSUnitBase.crpl

ERSUnitMovement.crpl

KCC

Kajacx Creeper Cloud

A Cloud Maker unit (rainmaker) that will collect creeper or anticreeper to create a cloud. Once enough C/AC is collected, the cloud starts moving towards nearest opposing units, raining creeper or AC down on the ground as it goes.

Hover over a Cloud Maker to see range, clock on it to make it nullifieable / not nullifiable.

CloudMaker.crpl

Cloud Maker Settings:

Cloud Settings:

UFO

"A Cute Alien Muffin"

UFO Base creates UFOs that go and abduct friendly units. UFOs can be temporarly disabled by shooting them with beams, at which point they fall on the ground and can be damaged by snipers. However, fallen UFOs can quickly regenerate and start flying again, shooting it down again with beams will make it crash again, making them damagable by snipers once more. Only "shields" (damagable by beams) is regenerated, real health (damagable by snipers) never regeneates on an UFO.

Destroying an UFO: When you destroy a fallen UFO after it abducted one of your units, that unit will re-spawn at the UFO's current position (except for CN). If a ufo falls where is no terrain, it will instead keep falling into the void, if that happens or the UFO gets away, you will permanently lose the abducted unit (except for CN) and the spawner will begin cooldown towards the next UFO.

Image explanation:

UfoMaker.crpl

UFO Maker Settings:

UFO Unit Settings:

Possible units types for TargetOnly:

Creeper Bomb

This unit keeps Creeper or AC inside, until it is released when the timer runs out. Connecting the core of the bomb will allow ammo transfer. Each ammo packet delivered to the core will increase the timer (for Creeper) or decrease the timer (for AC).

CreeperBomb.crpl

Blind Inhibitor

A "hidden" inhibitor that will spawn only after player collects shield keys. Any number of shield keys is possible (1, 2, 3, 4, ...), and for each order of key collection a different inhibitor can spawn, and 1 inhibitor can have multiple combinations. The player will see "blind" inhibitors as being semi-transparent with possible combinations above them as well as numbers above keys, so they will know which keys to collect in order to spawn which inhibitor.

Wrong setting can resolve in an unpassable map, so make sure that the keys are set correctly. If some inhibitor sequences are missing, then the inhibitor might not spawn, and if some sequence is duplicated, then multiple inhibitors might spawn, eigter way the player can still win, however the keys must be set properly.

BlindInhibitor.crpl

BlindKey.crpl

Place and always keep under a shield key (on the same cell).

FFE - Flip Flop Emitter

Modified flipemitter from CMS, flood with opposing C/AC to switch teams. Both UFOs and Rainclouds can target flipmitters from the opposing team, but only active ones.

FlipEmitter.crpl

Help Menu

A menu with description of each componet, each tab has a space of 768x512 pixels backed by 6 256x256 images. Adding new tabs is done easily in the Help.crpl script, at least until the template runs out of 265x256 image slots, which will probably be soon.

Help.crpl