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greggman
/
wgpu-matrix
Fast WebGPU 3d math library
https://wgpu-matrix.org
MIT License
310
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16
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Update vec2-impl.ts
#37
mreinstein
closed
3 days ago
0
references to compatible physics lib
#36
mreinstein
opened
3 weeks ago
1
Would you like to alias to the matrix npm module?
#35
mreinstein
closed
3 weeks ago
2
feat: a wider BaseArgType
#34
iwoplaza
closed
3 weeks ago
1
mat3n.scaling seems to create array with "empty" element and mat3.scaling bug?
#33
shrekshao
closed
2 months ago
9
normalize zero length quaternions
#32
makryl
closed
4 months ago
0
Typo?
#31
rconde01
closed
2 months ago
1
Correct URL for minified version
#30
whydoubt
closed
5 months ago
1
Provide a reverse z perspective matrix function
#29
stefnotch
closed
6 months ago
7
Fix: magnitude calculation issue in vec2 and vec3 angle functions
#28
JacksonO123
closed
6 months ago
0
Consider changing Vec3, Mat4, etc to just Float32Array?
#27
greggman
closed
5 months ago
7
vecX: add truncate and midpoint functions. fixes #8
#26
mreinstein
closed
8 months ago
0
vecX: add setLength function
#25
mreinstein
closed
8 months ago
0
port rotate from gl-matrix for vec2, vec3. fixes #23
#24
mreinstein
closed
8 months ago
3
open to adding vec[2|3].rotate(point, origin, rads, out) ?
#23
mreinstein
closed
8 months ago
5
Fix cross product of vec2
#22
Alchemist0823
closed
1 year ago
0
TypeScript declarations are broken
#21
DRKV333
closed
1 year ago
2
fix: #19 add sideEffects: false
#20
deepkolos
closed
1 year ago
0
package.json missing `sideEffects: false` to enable tree-shaking
#19
deepkolos
closed
1 year ago
0
error in mat3.inverse(), and suggestion
#18
davidjeck
opened
1 year ago
2
mat4 functions that reset a specific component (position, rotation, scale)
#17
sguimmara
closed
1 year ago
4
Add vector accessors to x,y,z,w
#16
sguimmara
closed
1 year ago
2
gl-matrix vec3.transformQuat equivalent missing
#15
Axiverse
closed
1 year ago
2
gl-matrix *.set() equivalent missing
#14
Axiverse
closed
1 year ago
3
add mat[34].d.ts
#13
bukzor
closed
1 year ago
2
mat3, mat4 types missing?
#12
bukzor
closed
1 year ago
1
Re exporting the types when using with TypeScript
#11
hsimpson
closed
1 year ago
3
Feature request: Quaternion
#10
hsimpson
closed
1 year ago
3
Should `mat4.perspective` allow `zFar === Infinity`?
#9
shrekshao
closed
1 year ago
1
vec2.truncate, vec2.setLength, vec2.midpoint, vec2.getCardinalDirection
#8
mreinstein
closed
8 months ago
1
update npm keywords to include 2d
#7
mreinstein
closed
1 year ago
0
fix URLs to mat4 documentation and summarize the why behind this module
#6
mreinstein
closed
1 year ago
0
why wgpu-matrix rather than gl-matrix?
#5
mreinstein
closed
1 year ago
9
vec3.without(a, b)
#4
magcius
opened
2 years ago
3
vec3.transformMat4Upper3x3 doesn't take w
#3
magcius
closed
5 months ago
5
mat4.lookAt should probably be renamed
#2
magcius
closed
5 months ago
5
readme
#1
greggman
closed
2 years ago
0