Also make sure to update the ReadMe and GitHub Actions workflows.
Currently, sdl2-gfx is only being used for an FPS manager. If we can figure out exactly what that does, we can make it in Go without needing to reach into C, after which we can remove the dependency.
Also make sure to update the ReadMe and GitHub Actions workflows. Currently, sdl2-gfx is only being used for an FPS manager. If we can figure out exactly what that does, we can make it in Go without needing to reach into C, after which we can remove the dependency.