An image editor built from scratch with OpenGL in Go.
You can clone it and build it or go get it.
You can skip many of the dependencies for SDL by cloning and adding the -tags static
build flag, e.g.:
go build -v -tags static -ldflags "-s -w"
Non-static builds require the dependencies listed below.
sudo apt install libsdl2-dev
Install msys2.
Then, start the msys2 shell (not MinGW) and run
pacman -Syu
to get up to date and then
pacman -S mingw-w64-x86_64-SDL2 mingw-w64-x86_64-gcc
to install gcc and SDL2.
After everything is finished, add the mingw bin to your PATH, e.g., C:\msys64\mingw64\bin
.