Another Unity Project, Experimenting with enemy movement patterns mostly and bullet-hell style bullet patterns, will see how this goes...
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Refactor EnemySineShotHandler for individual shot movement #13
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grimpunch opened 8 years ago
https://github.com/grimpunch/SimpleShmup/tree/master/Assets/Scripts/EnemySineShotHandler.cs needs some refactoring to support this so that the entire bullet section doesn't move as a whole but individually