grimpunch / SimpleShmup

Another Unity Project, Experimenting with enemy movement patterns mostly and bullet-hell style bullet patterns, will see how this goes...
http://blog.christiancod.es
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Reorder the way enemies are spawned to enable easier level planning #3

Closed grimpunch closed 9 years ago

grimpunch commented 9 years ago

Change the way enemies are spawned to have them always visible on the level plan and just activate their scripts on trigger (trigger by activator)

This will require changing activate monobehaviour on trigger to check for the activator only and to either activate multiple scripts or work concurrently with other instances per script in the enemy.

grimpunch commented 9 years ago

Enemies are no longer spawned in and are placed manually now, Still may need a tool to generate ready to use prefab enemies in formations.