Open grimpunch opened 9 years ago
Was a bad idea... broke quite a lot of existing functionality... going to refactor first..
Next up, particle effects, some pooling has been achieved but pooling this will require understanding how to pause and replay particle animations...
71aba840ea2a4718009f99f8cd8b68ffddd8f77c
Implemented, now to keep pooling things as I go.
Bullets are added to object pools already, just need to sort out similar solutions for the explosions in use and perhaps for bullet effects.