grimpunch / SimpleShmup

Another Unity Project, Experimenting with enemy movement patterns mostly and bullet-hell style bullet patterns, will see how this goes...
http://blog.christiancod.es
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Implement Score Chaining method and abduction mechanic #7

Closed grimpunch closed 8 years ago

grimpunch commented 9 years ago

The main mechanic for scoring and generating a higher combo will be destroying ships fast and recovering the aliens inside who are your buddies before they fall to their death

Implementation can involve a fast tractor beam anim where you stop them falling and pull them in, and the scoring method will multiply to a certain threshold then add a bonus to the score.

grimpunch commented 8 years ago

Actually, this isn't well thought out, going to implement a straight score multiplyer based on fast scoring first then see if there's a way to theme it.

grimpunch commented 8 years ago

Added the multiplier in a50da3c96e23c0ff6890794b5c7462e87fd0172e and bd3068817d5c488b6aba92ea428634e6f5298194 But the abduction mechanic i still want to work in somehow, maybe an end level bonus that can help you next level.

grimpunch commented 8 years ago

replacing mechanic with new mechanic after prototyping. closing this.