Closed grimpunch closed 8 years ago
Actually, this isn't well thought out, going to implement a straight score multiplyer based on fast scoring first then see if there's a way to theme it.
Added the multiplier in a50da3c96e23c0ff6890794b5c7462e87fd0172e and bd3068817d5c488b6aba92ea428634e6f5298194 But the abduction mechanic i still want to work in somehow, maybe an end level bonus that can help you next level.
replacing mechanic with new mechanic after prototyping. closing this.
The main mechanic for scoring and generating a higher combo will be destroying ships fast and recovering the aliens inside who are your buddies before they fall to their death
Implementation can involve a fast tractor beam anim where you stop them falling and pull them in, and the scoring method will multiply to a certain threshold then add a bonus to the score.