UI framework based on the Fusion/libui.cr library, with custom elements from watzon/cru.
Currently avaliable Crystal UI frameworks are either not maintained anymore or the documentation is scarce and a single error might cause a developer to lose motivation, which is why I decided to build IU on top of the LibUI framework which is a multi-platform powerful UI toolkit.
require "iu"
module Example
include Iu::Components
# Ability to reuse components extracted to other classes.
class MyComponent < Iu::ReusableComponent
def initialize(@id : Int32); end
def render : Iu::Component
Group
.new(title: "MyComponent", margined: true)
.adopt(
VerticalBox
.new(padded: true)
.adopt(
Label.new(text: "Hello, World ##{@id}!"),
stretchy: true
)
.adopt(
Button.new(text: "Click Me!"),
stretchy: true
)
)
end
end
# :nodoc:
class Application < Iu::Application
def initialize_component
window =
Window.new(
title: "Example",
width: 800,
height: 600,
menu_bar: false
)
window.margined = true
window
.adopt(
HorizontalBox
.new(padded: true)
.adopt(
MyComponent.new(1),
stretchy: true
)
.adopt(
MyComponent.new(2),
stretchy: true
)
.adopt(
MyComponent.new(3),
stretchy: true
)
)
window.closing.on do
exit(0)
end
window.show
end
end
end
app = Example::Application.new
app.should_quit.on do
exit(0)
end
app.start
build/out
) to /usr/lib
for OSX and Linux users.shard.yml
file, and enter this in:dependencies:
iu:
github: grkek/iu
shards install
.