grondag / doomtree

The Doom Tree
MIT License
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Lore

Scholarly records of the doom tree are few. Most attempts to study it end quickly in tragedy.

Most accounts suggest it has an other-worldly origin. Also consistent is the notion that it has access to the infernal dimension, but most scholars doubt it originated there.

All known appearances have resulted in terrible destruction. If left undisturbed, they eventually disappear after several centuries. Documented attempts to remove a doom tree by force have been uniformly unsuccessful.

An unconfirmed account mentions an alchemist named Lerm the Odiferous who found a way to overcome the tree after much experimentation with its various components, afterwards bragging in the local tavern that the manuscript documenting his method was a masterwork of alchemical craft. He was then promptly eaten by a "grue." Lerm's manuscript, if ever there was one, has never surfaced in the historical record.

Mechanics

The Doom Tree contributes to gameplay in multiple ways:

Doom and Warding

The tree feeds on the "positive energy" of Overworld matter. What little it leaves behind is called "doomed residue", obtained by breaking blocks affected by the tree. This material is toxic to the tree but encapsulated using alien magics.

If the material is removed from the area of the tree and purified with obscure alchemical methods it eventually becomes "warding essence," and can be used to craft armor, tools and potions that help to defend against some of the effects of the tree.

Alchemical Basin (Work in Progress)

The basin is "primed" using a bucket of water (for purification) or ditchwater (for infusing). It cannot be re-primed without emptying - either by using the contents or by breaking the basin.

Purifying

Warded Equipment

Implemented Features

Planned or Potential Features (Not all will be completed)