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groverburger
/
g3d
Simple and easy 3D engine for LÖVE.
MIT License
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35
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error
#46
PilotTim136
closed
7 months ago
0
Add large-world rendering precision and quaternion-based camera system
#45
expikr
closed
8 months ago
0
Would these matrix functions be good to add?
#44
expikr
closed
7 months ago
1
Rules for texture mapping?
#43
gustavostuff
closed
7 months ago
1
Rotate objects from a point different of the origin
#42
gustavostuff
closed
1 year ago
1
add support for multiple cameras. camera switching
#41
jacokotze
opened
1 year ago
0
Geometry gets broken when is drawn to a canvas
#40
fantasmashy
closed
1 year ago
4
Update objloader to accept non-triangulated faces and fix shaderpath problem
#39
Bigfoot71
closed
1 year ago
1
Question about models
#38
vico93
closed
1 year ago
2
add lookAt function to models
#37
dwexel
opened
1 year ago
0
Only texturing one face of a cube?
#36
z3n01d
closed
1 year ago
2
Can this load .mtl files?
#35
z3n01d
closed
1 year ago
2
Unable to run some of the more complex g3d demos on iPad using love11.4-ios release
#34
SugarRayLua
closed
1 year ago
4
How to import a vertexNormal vector into a custom fragment shader?
#33
Hamalekk
closed
2 years ago
1
Model directly from FFI data.
#32
GoodClover
closed
1 year ago
2
Prevent vectors.normalize from returning NaN on vectors with zero length
#31
DMClVG
closed
2 years ago
1
objloader.lua attempt to index a nil value
#30
JakeOJeff
closed
2 years ago
4
Adding rotations to the collision transform table argument
#29
CoderLFS
closed
2 years ago
3
Default camera up vector is {0,0,1}
#28
WolfyIsAway
closed
2 years ago
1
Rotation doesn't works as expected
#27
Xoxyi
closed
2 years ago
3
How can I make Exclusive Fullscreen work?
#26
expikr
closed
2 years ago
1
Transparency when draw image behind 3D object
#25
ddabrahim
closed
2 years ago
4
Please explain how the collision functions work more clearly on the wiki
#24
drjellyjam
closed
1 year ago
2
Rendering problem with Canvas
#23
ddabrahim
closed
2 years ago
3
Wrong texture coordinates with OBJ
#22
ddabrahim
closed
2 years ago
2
g3d sphereIntersection not working (september 2021 release)
#21
CoderLFS
closed
2 years ago
0
Sphere intersection error
#20
CoderLFS
closed
2 years ago
0
Normal not getting setted
#19
CoderLFS
closed
2 years ago
2
g3d/model.lua:145: attempt to index local 'self' (a nil value)
#18
leaf456
closed
2 years ago
1
Add UV flip options when loading *.obj files
#17
4aiman
closed
2 years ago
4
Portability question
#16
gingerbeardman
closed
3 years ago
2
Android | Shader error
#15
EngineerSmith
closed
3 years ago
1
custom vertex format help
#14
giovifav
closed
3 years ago
1
Camera wiki update
#13
4aiman
closed
3 years ago
2
Module
#12
groverburger
closed
3 years ago
0
z-order issues?
#11
4aiman
closed
3 years ago
6
Groverburger funding
#10
groverburger
closed
3 years ago
0
Issue that happened soon after I first tried, and continues after I redownload
#9
k-onej
closed
3 years ago
0
more of a compability/rendering issue then it is an actual code issue.
#8
ghost
closed
3 years ago
1
Z order and aspect ratio
#7
IS4Code
closed
4 years ago
2
Update init.lua to allow dynamic ss3d folder relocation
#6
subject546
closed
4 years ago
0
Optional scaling vector when calling setTransform!
#5
tffdev
closed
4 years ago
1
Issue with :addModel
#4
NyxGames
closed
4 years ago
1
Fix shader compilation error
#3
FloatingBanana
closed
4 years ago
0
Engine Speedups
#2
Fuzzlix
closed
4 years ago
0
Create LICENSE
#1
groverburger
closed
5 years ago
0